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Ksp Twr Chart, A TWR of 1. When doing science experiments in orbi
Ksp Twr Chart, A TWR of 1. When doing science experiments in orbit you can get different points for some stuff done in high orbit and low orbit. 6 - KSP 1. 1) OPM - Lights-out Theme (v2. I believe this is informative for launch rockets, as it tells how much more than it's weight a Select fixed variable: set which variable you want to keep fixed out of Payload, Minimum TWR and Delta-v. The Kerbal Space Program subreddit. 86 Saturn V stage 3 (S-IVB) TWR = 0. 16 but preferably closer to 0. ↑ The R. The "rocket" would be made of a decoupler, appropriately sized fairing, fuel tank, test engine, and payload. 1) (Thanks @Siege /u/s13g3!) Outer Planets Mod adaptation: By Swashlebucky; original by Misucat and his wife PDF version (v2. 5 (as calculated from the surface of Kerbin) or less is perfectly acceptable. The table cells that are shaded blue are links to the KSP Forums, to indicate open source tools and compatibility with the latest version of KSP. admittedly with about 50m/s of DV of error. 3 for Mun, etc. 4. . 0. In real life, how is the optimal TWR for different rockets determined, and is there a typical range that their optimal TWR falls in? And also, what are the factors that determine the optimal TWR for rockets? And does the optimal TWR change throughout the flight? That said, if your launch TWR is below ~1. Kerbal Space Program All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Kerbal Space Program > Guides > Ferret on the keyboard's Guides Find this tool useful? Like to see it continually supported? Spreadsheet answers below for those that don't care about the math, summary = use aerospikes, edit: upon further playing with values, it's more complicatedfor regular interplanetary values at lowish TWR and dV, use whatever best lifts the required payload because the values are fairly close, b KSP 2 Accurate TWR Calculator I've created a google excel sheet to calculate the TWR for my craft and various stages and where they will be when I plan on using that stage. Has anyone done some research to find the best TWR for each part of your ascent? Like: Starting TWR After 10km - TWR After 30km - TWR and so on? This page lists various fan-made tools that can help calculations related to the gameplay of Kerbal Space Program. Non-atmospheric bodies have an optimal TWR of infinity as you may alr Minimum TWR depends where you're planning on landing or taking off from with this stage. Here it is: Since ksp2 does not have kerbal engineer helpfully telling me what twr I would have on a given body other than kerbin, is there a chart somewhere indicating what twr I would need on other planets and moons? I used 0. Does it mean plus? Or times? How can i translate this into KSP. 2 (Which is almost always the case in v. Apr 29, 2023 · In the terms of a ratio, a craft with a greater thrust than weight will have a TWR greater than 1. Thanks to the Delta V map, you can make estimates that will help you build your rockets and spacecraft based on the destination you want to reach. Spreadsheet answers below for those that don't care about the math, summary = use aerospikes, edit: upon further playing with values, it's more complicatedfor regular interplanetary values at lowish TWR and dV, use whatever best lifts the required payload because the values are fairly close, b Hey Guys, So after spending many months just cobbling together rockets on a very much trial and error basis, I've finally started to take building them a bit more Charts for the chart throne! I made some more pretty pictures. 7 vanilla So I'm playing 1. At least 1 but preferably closer to 2 for Kerbin, at least 0. 2, you probably would benefit from adding some boosters since very low TWRs cause you to waste exponentially more and more ΔV fighting gravity. The other two variables will be on the axes of the plot. Attention: these charts have evolved into an interactive web app, which you can find over at the Add-ons forum:Optimal Engine Charts interactive webappPlease direct any inquiry about the webapp to that thread. 5http://garycourt. R. Does anyone know where I can find a list of the different altitudes when low orbit changes into high orbit for the different planets and moons? hey all, I've been working on some charts and diagrams for KSP lately to save us the trouble of bringing up a calculator or doing math at all really. The weight depends on the mass and local gravitational acceleration, which is usually the surface gravity of the body whose gravity well the craft is currently in. Target AP is around 110km with stage 1 but at least AP 75km is fine. A. Here it is: I'm back in KSP after a long break and enjoying the new features they've added, but I'm not clear on how to see my TWR in the VAB. KSP Interstellar Extended (KSPIE) is a plugin for Kerbal Space Program, designed to encourage bootstrapping toward ever more advanced levels of technology as well as utilizing In-Situ resources to expand the reach of Kerbal civilization. Unlike addons, they do not directly influence the game, as they are run separately. 0 in space is equal to 1G at Kerbin Sea Level or a change in v (acceleration) of 9. (the density of monopropellant is less: 4kg/unit) ↑ Consumes liquid fuel only. Im a little confused on how to read the equation. 5 at 20,000m was most efficient. Compared to other rocket engines, solid rocket boosters offer a high thrust-to-weight ratio, but low specific impulse (fuel efficiency). 81m/s/s, you can use this to plan what you need for your space stage. For all your gaming related… I've been playing with Kerbal engineer and started trying to optimize a main stage rocket, but have noticed that I get better Dv on some builds (atmospheric) and worse TWR, now obviously if the TWR is less than 1 it's not better, so how do I know what is the best setup. 0 at 15,000m, and 7. 00 to cram as much fuel and delta V into a rocket as possible while still able to lift its own weight. I've been practically flying blind, pardon the pun, because I have no idea how to find the TWR, if someone knows and could help, that would be great. The faster you go up, the faster the air density decreases over time, and the faster your terminal velocity increases. I did my program experimental way at KSP. I can sometimes get some r Saturn V stage 2 (S-II) TWR = 0. 6 to 2. Show TWR (thrust to weight ratio) in assembly building without mods? 1. So i take what values from where and apply Your delta-v may vary based on TWR, drag, using gravity assists, and the planet's position (its periapsis or apoapsis). What engines to use? What shape should the craft be? How much fuel to take? Well, this is a quick guide to building a s so im gonna do a Tylo Mission And and Im bit curious Of What Kind of Delta v i need in order to Land and Ascend back into orbit And a TWR Any tips. dV is shown on the staging stack, but I haven't noticed TWR shown anywhere. Engine is a combination of liquid fuel and jet engine. However they are usually not enough when building optimized SSTO's. This is really hard with KSPIE since the parts are often taken from all sorts of different modders with different aesthetics, are crude reskins of stock parts, or just generally lack polish in their appearance. Been trying to play this career with a minimum of mods so no MJ or KER this time around. 3, total launch stage dv 3400). 6 TWR at the launchpad and I need at least 76s of max throttle burn time for Stage 1 and I leave 7s of max burn time for propulsive landing. I did some calculations for optimal TWR assuming your rocket has a coefficient of drag = 0. Fill in the chart parameters, including the values or ranges of the variables, as well as atmospheric pressure and the maximum number of engines. I fly by TWR. P. Hello, welcome to my guide, hopefully this will help you get interplanetary! You may be wondering, "Well I made it to The Mun and Minimus, now what?" the answer, Jool! Though far away, Jool has a MASSIVE gravity well, this makes it easy to get an encounter, and learn about how interplanetary tran ↑ Consumes monopropellant. 1 at 1,000m, 4. They're especially for the low thrust range. Can someone please explain to me my plane's TWR chart as provided? I used KER to find the TWR in every Mach Number. fuel gets burned and so the vessel mass drops). 88 Additionally, for Crewed vehicles it's often wise to keep the acceleration experienced by the crew under 4 Gs (TWR of 4) to minimize discomfort during launch, and maximize the ability for your Launch Escape System to extract the crew from a rapid unplanned disassembly. The easiest way to reduce TWR is to simply add fuel to a stage until the desired TWR is reached. Staging, and when to do it Staging usually means tossing dead weight. 5M subscribers in the KerbalSpaceProgram community. Cheers! (posted in the Direct Assent Challenge) In the charts below, D So being bored today, I decided to create a chart of various engine's TWR. Has anyone done some research to find the best TWR for each part of your ascent? Like: Starting TWR After 10km - TWR After 30km - TWR and so on? Hey Guys, So after spending many months just cobbling together rockets on a very much trial and error basis, I've finally started to take building them a bit more Just updated some mass efficiency charts to help out a challenge I'm interested in, and I figured I'd drop them off here as well in case someone else might get some use out of them. I got a few interesting results, mainly the 48-7S being able to lift the most for it's weight, with the Mainsail coming second. 90)TWR and Ascent Velocity ChartsI plan on adding one for each atmospheric body you can land on. A TWR of 2. 75 TWR as a baseline for second stages, and I built the rockets so their total payload mass was equal to the mass of fuel in the second stage. 1. Here's The in-game information as well as the current KSP wiki article on jet engines give some indication on the performance of jet engines in KSP. [variable] ranges: set the minimum and maximum values of the variables to plot. This is why I started analysing the vanilla engine components. I design the vessel in such a way I have 1. 1) (Thanks Weight and thrust are two imporant factors when launching a rocket in Kerbal Space Program 2. [fixed variable]: set the value of the variable that will remain fixed. 20for Kerbal Space Program 1. Atmosphere: set the atmospheric I conducted some experiments with test rockets to try and find a good TWR for lift off. I built several rockets with 3000 DV roughly. Click the Calculate! button to calculate and plot the chart; further interactivity is provided on the chart itself. Here's how to manage both of these stats. So far, I've made the fol So I've been playing ksp for a little over a year and I've always tried to keep the TWR just above 1. No matter how much fuel you add you will never reach these ΔV without staging to shed mass or using the slingshot maneuver. It's checked in the window. E. I cant type it here unfortunately as the formatting wont allow it but i dont understand the dot between what appear to be mass and gravity. ↑ The LFB KR-1x2 is a liquid fuel booster -- a combination of a "normal" engine and a fuel tank. Hi folks, still new to this and i'm trying to work out Thrust to Weight Ratio without using a mod. This is inspired by a post by Salaja on the KSP subreddit a few weeks ago (http://redd. Community Delta-V Map 2. Jul 25, 2024 · This chart is a quick guide to what engine to use for a single stage interplanetary ship. my aerodynamics are solid but im having problems generating enough lift thrust before the runway ends Heres a google excel sheet to calculate the Thrust to Weight Ratio for my craft The Mammoth has the best TWR at sea level on Kerbin and in vacuum of any liquid fueled rocket in Ksp. 2 and 1. github. KSP Interstellar Extended aims to continue in @Fractal_UK o I don't know what the exact best ratio for each specific place is, but I generally use a TWR of 2 to 6 on my landers, and 1. 7 for the first time and I love how you can see your Delta v and such stuff without any mods. Click the Load example button to load an example set of chart parameters. 7 and time to orbi Find this tool useful? Like to see it continually supported? Kerbal Space Program All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews Kerbal Space Program > Guides > Ferret on the keyboard's Guides Tutorial:Advanced Rocket Design By Vincent McConnell and Kosmo-not Getting to learn basic rocket science for a space game like Kerbal Space Program can be very important to the success of building rockets that can perform a desired job. I. Here is a slightly more detailed map showing the range of delta-v's based on periapsis/apoapsis values. 3 to 1. it/1imiw7). A TWR of 1 means you have exactly enough thrust to counteract gravity, so you'll float in midair until the TWR goes up (i. I'm getting into spaceplanes, (Yes i've neglected them for 500 hours) and i'm still learning, what's an ideal TWR for spaceplanes? (Maybe a screenshot of the spaceplane) Thanks in advance. The first chart is a phase angle diagram (fairly large image btw) which has both phase angles for leaving Kerbin (to any desirable planet) and retur Using tweakables you can decrease the amount of solid fuel in the booster or limit the amount of thrust at launch and thus decrease the burn time or twr. Only the liquid fuel engine properties are shown. io/korc/The KSP Optimal Rocket Calculator (KORC) is a web app that allows you to quickly find the most mass or cost efficient rocket, for a given payload, with the parts you have unlocked or installed. 7 and time to orbi Can someone please explain to me my plane's TWR chart as provided? I used KER to find the TWR in every Mach Number. Can someone point me to the right direction? KSP Delta V Calculator & Map Our Delta V calculator simplifies the planning of your space missions. Select which engines should be included in the analysis by clicking on the checkboxes to the right. What are some of the most efficient engines in the game? Many people who are fairly new to KSP want to build a craft to satisfy a contract, to meet a Challenge or to just boldly go where no-one has gone before, but find it's not easy. 5K votes, 214 comments. Note: Blue dots on that chart come from a very basic vertical stack two stage rocket with thrust limiters set to yield different TWRs. When performing maneuvers in space, TWR is even less important, and having a TWR of 0. 5 TWR on my Kerbin launch craft first stage, but my orbital circularization stages are often more like 0. e. I use the mod kerbal engineer to calculate the TWR. I have been experimenting with fuel tanks in KSP and realized I had been using a lot more fuel than I needed to once I switched to a different rocket engine. 3 View full size PDF versions (A4 & Letter) KSPedia Version (v2. I remember somewhere here in this forum there is a chart about engine thrust efficiency and rocket mass, like when LVN becomes more efficient than LV 309 for interplanetary space. The Sepratron has the best TWR of the solid rocket boosters, and the best of any engine. For KSP I wrote a python script to use simulated annealing to pick the cheapest combination of engines and srbs, for a given payload, satisfying my preferred conditions (sltwr between 1. So i take what values from where and apply KSP Optimal Rocket Calculator v1. Feb 3, 2025 · Back with a new tutorial video in Kerbal Space Program for beginner players! Today I explain how thrust to weight ratio, otherwise known as TWR, works. 6) Lights-out Theme (v2. This works good enough, but now i'm building rockets with TWR of ~1. Conversely, tools who's last known compatible So I've been playing ksp for a little over a year and I've always tried to keep the TWR just above 1. These can be changed later directly on the chart. 7 TWR and interplanetary transfer modules are between 2 and 5 m/s 2 and it tends to work out fine for me. The question is for a given delta-V and payload, which engine gives the lowest total craft mass? I've improved upon Salaja's work by al I really want to like this mod, but part of my joy in KSP is making spacecraft that look as cool as they function. 4nxh, ktma, k81nsa, nne1n, jztzl, u4jw, lnd8qb, 2xsx0, kxmg, bnvi,